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Ricky daylife
Ricky daylife










If this check is done at the very start of the add-on, it is another way to convince Ricky to ditch the trip in case of a withdrawal in the middle of the trip. The player character can then sell Ricky some Psycho or Fixer for 30 caps per Psycho, up to 10 hits, and 80 caps for a Fixer. With a Medicine check, the player character can see that he's a Psycho addict, and can push it further by asking if he brought enough Psycho to last the trip.Then, after all of Ricky's dialogue checks are used up, the player character can tell Ricky he's not cut out for the expedition or either tell on Ricky to Jed Masterson or blackmail Ricky into carrying some of the player character's gear, thereby extending their weight limit for traveling with the Happy Trails Expedition to 100. Before leaving for Zion, the player character can call Ricky out on all his lies when the appropriate checks come up in conversation.As with all the members of the ill-fated Happy Trails expedition, Ricky's death is a scripted event and cannot be avoided. If he is not convinced to leave the group or if the player character extorts him for caps, he will admit in a panic that his Pip-Boy does not even work during the ambush (the screen is locked up but the button to reset the device is missing), shortly before he is killed. Happy Trails Expedition: Ricky accompanies the caravan to Zion Canyon.Interactions with the player character Interactions overview Interactions Ricky is going along on the caravan through Zion because there is good loot involved, but more importantly, Jed Masterson needs someone to map the area, specifically one equipped with a Pip-Boy. Ricky says he actually grew up near Dayglow, stating one of his useful skills to be "a third nut that glows in the dark" because of his high exposure to radiation in his youth. He has in his possession a Vault "two-two" jumpsuit and a " pit-boy" (which is broken with a locked screen and missing reboot button) which he looted from a dead prospector in Zion.

ricky daylife

Ricky also carries an unhealthy addiction to Psycho and is prone to become agitated and hostile when someone doesn't believe his stories. His unsubstantiated stories include the time he tricked and killed a Brotherhood of Steel paladin, fought and killed four "deathjaws," which are like deathclaws with larger teeth, each with a shot to their eye while also being born in Vault 22 – but he was sworn to secrecy, so he cannot say anything about it. Ricky is a compulsive liar with a tendency to create incredible stories about himself, as he talks himself up to be a significantly greater adventurer and scavenger than he actually is. 2 Interactions with the player character.












Ricky daylife